var x_GLF_color : vec4; fn main_1() { var f : f32; f = atan2(1.0, tanh(1.0)); let x_21 : f32 = f; let x_23 : f32 = f; if (((x_21 > 0.910000026) & (x_23 < 0.930000007))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }