struct buf0 { one : u32, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : u32; var b : u32; var c : u32; var d : u32; var e : u32; var f : u32; let x_41 : u32 = x_6.one; a = ((77u + x_41) >> 32u); let x_45 : u32 = x_6.one; b = ((3243u + x_45) >> 33u); let x_49 : u32 = x_6.one; c = ((23u + x_49) >> 345u); let x_53 : u32 = x_6.one; d = ((2395u + x_53) << 32u); let x_57 : u32 = x_6.one; e = ((290485u + x_57) << 33u); let x_61 : u32 = x_6.one; f = ((44321u + x_61) << 345u); let x_64 : u32 = a; if ((x_64 != 1u)) { a = 1u; } let x_68 : u32 = b; if ((x_68 != 0u)) { b = 0u; } let x_72 : u32 = c; if ((x_72 != 1u)) { c = 1u; } let x_76 : u32 = d; if ((x_76 != 0u)) { d = 0u; } let x_80 : u32 = e; if ((x_80 != 1u)) { e = 1u; } let x_84 : u32 = f; if ((x_84 != 0u)) { f = 0u; } let x_88 : u32 = a; let x_90 : u32 = b; let x_93 : u32 = c; let x_96 : u32 = d; let x_99 : u32 = e; let x_102 : u32 = f; if (((((((x_88 == 1u) & (x_90 == 0u)) & (x_93 == 1u)) & (x_96 == 0u)) & (x_99 == 1u)) & (x_102 == 0u))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }