struct buf0 { threeandfour : vec2, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var v : vec4; v = vec4(2.0, 3.0, 4.0, 5.0); let x_40 : f32 = x_6.threeandfour.y; let x_42 : vec2 = select(vec2(2.0, 6.0), vec2(1.0, x_40), vec2(true, false)); let x_43 : vec4 = v; v = vec4(x_42.x, x_42.y, x_43.z, x_43.w); let x_45 : vec4 = v; if (all((x_45 == vec4(1.0, 6.0, 4.0, 5.0)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }