struct buf0 { one : i32, } @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var a : array; var b : i32; var c : i32; a[0] = 1; a[1] = 2; a[2] = 3; b = 0; let x_38 : i32 = x_8.one; let x_40 : i32 = a[x_38]; c = x_40; let x_41 : i32 = c; if ((x_41 > 1)) { x_GLF_color = vec4(0.0, 1.0, 1.0, 0.0); let x_45 : i32 = b; b = (x_45 + 1); } let x_47 : i32 = b; let x_48 : i32 = (x_47 + 1); b = x_48; let x_50_save = clamp(x_48, 0, 2); let x_51 : i32 = a[x_50_save]; a[x_50_save] = (x_51 + 1); let x_54 : i32 = a[2]; if ((x_54 == 4)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }