struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } @group(0) @binding(0) var x_5 : buf0; var x_GLF_color : vec4; fn main_1() { let x_23 : f32 = x_5.x_GLF_uniform_float_values[1].el; if ((inverseSqrt(x_23) < -1.0)) { let x_30 : f32 = x_5.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_30, x_30, x_30, x_30); } else { let x_33 : f32 = x_5.x_GLF_uniform_float_values[1].el; let x_35 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_37 : f32 = x_5.x_GLF_uniform_float_values[0].el; let x_39 : f32 = x_5.x_GLF_uniform_float_values[1].el; x_GLF_color = vec4(x_33, x_35, x_37, x_39); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }