struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; let x_26 : i32 = x_6.x_GLF_uniform_int_values[0].el; a = x_26; let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_29 : f32 = f32(x_28); x_GLF_color = vec4(x_29, x_29, x_29, x_29); loop { let x_36 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_37 : i32 = a; if (((x_36 == x_37) != true)) { } else { break; } let x_42 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_45 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_48 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_42), f32(x_45), f32(x_48), f32(x_51)); break; } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }