struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct buf2 { resolution : vec2, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(2) var x_8 : buf2; var x_GLF_color : vec4; @group(0) @binding(0) var x_10 : buf0; fn main_1() { var f : f32; let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_39 : f32 = x_8.resolution.x; let x_42 : f32 = x_6.x_GLF_uniform_float_values[2].el; let x_44 : f32 = x_8.resolution.x; let x_49 : f32 = x_8.resolution.y; f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49); let x_51 : f32 = f; let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el; if ((x_51 == x_53)) { let x_59 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_62 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_65 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_68 : i32 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_59), f32(x_62), f32(x_65), f32(x_68)); } else { let x_72 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_73 : f32 = f32(x_72); x_GLF_color = vec4(x_73, x_73, x_73, x_73); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }