struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var m0 : mat4x4; var c : i32; var m1 : mat4x4; let x_40 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_41 : f32 = f32(x_40); m0 = mat4x4(vec4(x_41, 0.0, 0.0, 0.0), vec4(0.0, x_41, 0.0, 0.0), vec4(0.0, 0.0, x_41, 0.0), vec4(0.0, 0.0, 0.0, x_41)); let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el; c = x_48; loop { let x_53 : i32 = c; let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_53 < x_55)) { } else { break; } let x_58 : mat4x4 = m0; m1 = x_58; let x_59 : i32 = c; let x_61 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_66 : f32 = x_10.x_GLF_uniform_float_values[0].el; m1[(x_59 % x_61)][x_64] = x_66; let x_68 : i32 = c; let x_70 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_73 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_75 : f32 = x_10.x_GLF_uniform_float_values[0].el; m0[(x_68 % x_70)][x_73] = x_75; continuing { let x_77 : i32 = c; c = (x_77 + 1); } } let x_79 : mat4x4 = m0; let x_81 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_84 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_87 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_90 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_93 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_96 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_99 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_102 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_105 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_108 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_111 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_114 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_117 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_120 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_123 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_126 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_132 : mat4x4 = mat4x4(vec4(f32(x_81), f32(x_84), f32(x_87), f32(x_90)), vec4(f32(x_93), f32(x_96), f32(x_99), f32(x_102)), vec4(f32(x_105), f32(x_108), f32(x_111), f32(x_114)), vec4(f32(x_117), f32(x_120), f32(x_123), f32(x_126))); if ((((all((x_79[0u] == x_132[0u])) & all((x_79[1u] == x_132[1u]))) & all((x_79[2u] == x_132[2u]))) & all((x_79[3u] == x_132[3u])))) { let x_156 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_159 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_162 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_165 : i32 = x_6.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(f32(x_156), f32(x_159), f32(x_162), f32(x_165)); } else { let x_169 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_170 : f32 = f32(x_169); x_GLF_color = vec4(x_170, x_170, x_170, x_170); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }