struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn makeFrame_() -> f32 { var x_60 : f32; var x_63_phi : f32; loop { var x_41 : bool; var x_44 : f32; var x_45 : f32; var x_42 : bool; var x_41_phi : bool; var x_8_phi : i32; var x_44_phi : f32; var x_60_phi : f32; var x_61_phi : bool; x_41_phi = false; x_8_phi = 0; x_44_phi = 0.0; loop { var x_50 : f32; var x_9 : i32; var x_52 : bool; var x_7 : i32; var x_50_phi : f32; var x_9_phi : i32; var x_52_phi : bool; var x_45_phi : f32; var x_42_phi : bool; x_41 = x_41_phi; let x_8 : i32 = x_8_phi; x_44 = x_44_phi; x_60_phi = x_44; x_61_phi = x_41; if ((x_8 < 1)) { } else { break; } x_50_phi = x_44; x_9_phi = x_8; x_52_phi = x_41; loop { x_50 = x_50_phi; x_9 = x_9_phi; x_52 = x_52_phi; let x_54 : f32 = x_6.injectionSwitch.y; x_45_phi = x_50; x_42_phi = x_52; if ((1 < i32(x_54))) { } else { break; } x_45_phi = 1.0; x_42_phi = true; break; continuing { x_50_phi = 0.0; x_9_phi = 0; x_52_phi = false; } } x_45 = x_45_phi; x_42 = x_42_phi; x_60_phi = x_45; x_61_phi = x_42; if (x_42) { break; } continuing { x_7 = bitcast((x_9 + bitcast(1))); x_41_phi = x_42; x_8_phi = x_7; x_44_phi = x_45; } } x_60 = x_60_phi; let x_61 : bool = x_61_phi; x_63_phi = x_60; if (x_61) { break; } x_63_phi = 1.0; break; } let x_63 : f32 = x_63_phi; return x_63; } fn main_1() { let x_34 : f32 = makeFrame_(); x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }