# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("scripts/dawn_overrides_with_defaults.gni") import("scripts/dawn_features.gni") import("//build_overrides/build.gni") import("generator/dawn_generator.gni") # Use Chromium's dcheck_always_on when available so that we respect it when # running tests on the GPU builders if (build_with_chromium) { import("//build/config/dcheck_always_on.gni") } else { dcheck_always_on = false } ############################################################################### # Common dawn libraries and configs ############################################################################### config("libdawn_public") { include_dirs = [ target_gen_dir, "src/include", ] } # Executable needs an rpath to find our shared libraries on OSX and Linux config("dawn_shared_library_public") { if (is_mac) { ldflags = [ "-rpath", "@executable_path/", ] } if (is_linux) { configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ] } } config("dawn_internal") { include_dirs = [ "src" ] defines = [] if (dawn_always_assert || dcheck_always_on || is_debug) { defines += [ "DAWN_ENABLE_ASSERTS" ] } if (dawn_enable_d3d12) { defines += [ "DAWN_ENABLE_BACKEND_D3D12" ] } if (dawn_enable_metal) { defines += [ "DAWN_ENABLE_BACKEND_METAL" ] } if (dawn_enable_null) { defines += [ "DAWN_ENABLE_BACKEND_NULL" ] } if (dawn_enable_opengl) { defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ] } if (dawn_enable_vulkan) { defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ] } configs = [ ":libdawn_public", ":dawn_shared_library_public", ] # Only internal Dawn targets can use this config, this means only targets in # this BUILD.gn file. visibility = [ ":*" ] } static_library("dawn_common") { sources = [ "src/common/Assert.cpp", "src/common/Assert.h", "src/common/BitSetIterator.h", "src/common/Compiler.h", "src/common/DynamicLib.cpp", "src/common/DynamicLib.h", "src/common/HashUtils.h", "src/common/Math.cpp", "src/common/Math.h", "src/common/Platform.h", "src/common/Result.h", "src/common/Serial.h", "src/common/SerialMap.h", "src/common/SerialQueue.h", "src/common/SerialStorage.h", "src/common/SwapChainUtils.h", "src/common/vulkan_platform.h", "src/common/windows_with_undefs.h", ] configs += [ ":dawn_internal" ] deps = [ ":dawn_headers", ] } ############################################################################### # Dawn headers and libdawn.so ############################################################################### dawn_generator("dawn_headers_gen") { target = "dawn_headers" outputs = [ "dawn/dawncpp.h", "dawn/dawn.h", "dawn/dawncpp_traits.h", ] } source_set("dawn_headers") { public_configs = [ ":libdawn_public" ] deps = [ ":dawn_headers_gen", ] sources = get_target_outputs(":dawn_headers_gen") sources += [ "src/include/dawn/EnumClassBitmasks.h", "src/include/dawn/dawn_export.h", "src/include/dawn/dawn_wsi.h", ] } dawn_generator("libdawn_gen") { target = "libdawn" outputs = [ "dawn/dawncpp.cpp", "dawn/dawn.c", ] } config("libdawn_export") { defines = [ "DAWN_IMPLEMENTATION" ] } source_set("libdawn_sources") { public_deps = [ ":dawn_headers", ] deps = [ ":libdawn_gen", ] sources = get_target_outputs(":libdawn_gen") # Put the export config public so that dependents use the same declspec. public_configs = [ ":libdawn_export" ] } shared_library("libdawn") { public_deps = [ ":dawn_headers", ] deps = [ ":libdawn_sources", ] # Tell dependents where to find this shared library if (is_mac) { ldflags = [ "-install_name", "@rpath/${target_name}.dylib", ] } } ############################################################################### # libdawn_native.so ############################################################################### config("libdawn_native_internal") { configs = [ ":dawn_internal" ] # Suppress warnings that Metal isn't in the deployment target of Chrome if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } } config("libdawn_native_export") { defines = [ "DAWN_NATIVE_IMPLEMENTATION" ] } dawn_generator("libdawn_native_utils_gen") { target = "dawn_native_utils" outputs = [ "dawn_native/ProcTable.cpp", "dawn_native/dawn_structs_autogen.h", "dawn_native/dawn_structs_autogen.cpp", "dawn_native/ValidationUtils_autogen.h", "dawn_native/ValidationUtils_autogen.cpp", ] } # Public libdawn_native headers so they can be publically visible for # dependencies of libdawn_native source_set("libdawn_native_headers") { public_deps = [ ":dawn_headers", ] sources = [ "src/include/dawn_native/DawnNative.h", "src/include/dawn_native/dawn_native_export.h", # Include all backend's public headers so that dependencies can include # them even when the backends are disabled. "src/include/dawn_native/D3D12Backend.h", "src/include/dawn_native/MetalBackend.h", "src/include/dawn_native/NullBackend.h", "src/include/dawn_native/OpenGLBackend.h", "src/include/dawn_native/VulkanBackend.h", ] } # The meat of the compilation for libdawn_native so that we can cheaply have # shared_library / static_library / component versions of it. source_set("libdawn_native_sources") { deps = [ ":dawn_common", ":libdawn_native_utils_gen", "${dawn_spirv_tools_dir}:spvtools_val", "third_party:spirv_cross", ] public_deps = [ ":libdawn_native_headers", ] # Put the export config public so that dependents use the same declspec. public_configs = [ ":libdawn_native_export" ] configs += [ ":libdawn_native_internal" ] libs = [] sources = get_target_outputs(":libdawn_native_utils_gen") sources += [ "src/dawn_native/BindGroup.cpp", "src/dawn_native/BindGroup.h", "src/dawn_native/BindGroupLayout.cpp", "src/dawn_native/BindGroupLayout.h", "src/dawn_native/BlendState.cpp", "src/dawn_native/BlendState.h", "src/dawn_native/Buffer.cpp", "src/dawn_native/Buffer.h", "src/dawn_native/Builder.cpp", "src/dawn_native/Builder.h", "src/dawn_native/CommandAllocator.cpp", "src/dawn_native/CommandAllocator.h", "src/dawn_native/CommandBuffer.cpp", "src/dawn_native/CommandBuffer.h", "src/dawn_native/CommandBufferStateTracker.cpp", "src/dawn_native/CommandBufferStateTracker.h", "src/dawn_native/Commands.cpp", "src/dawn_native/Commands.h", "src/dawn_native/ComputePassEncoder.cpp", "src/dawn_native/ComputePassEncoder.h", "src/dawn_native/ComputePipeline.cpp", "src/dawn_native/ComputePipeline.h", "src/dawn_native/DawnNative.cpp", "src/dawn_native/DepthStencilState.cpp", "src/dawn_native/DepthStencilState.h", "src/dawn_native/Device.cpp", "src/dawn_native/Device.h", "src/dawn_native/Error.cpp", "src/dawn_native/Error.h", "src/dawn_native/ErrorData.cpp", "src/dawn_native/ErrorData.h", "src/dawn_native/Fence.cpp", "src/dawn_native/Fence.h", "src/dawn_native/FenceSignalTracker.cpp", "src/dawn_native/FenceSignalTracker.h", "src/dawn_native/Forward.h", "src/dawn_native/InputState.cpp", "src/dawn_native/InputState.h", "src/dawn_native/ObjectBase.cpp", "src/dawn_native/ObjectBase.h", "src/dawn_native/PassResourceUsage.h", "src/dawn_native/PerStage.cpp", "src/dawn_native/PerStage.h", "src/dawn_native/Pipeline.cpp", "src/dawn_native/Pipeline.h", "src/dawn_native/PipelineLayout.cpp", "src/dawn_native/PipelineLayout.h", "src/dawn_native/ProgrammablePassEncoder.cpp", "src/dawn_native/ProgrammablePassEncoder.h", "src/dawn_native/Queue.cpp", "src/dawn_native/Queue.h", "src/dawn_native/RefCounted.cpp", "src/dawn_native/RefCounted.h", "src/dawn_native/RenderPassDescriptor.cpp", "src/dawn_native/RenderPassDescriptor.h", "src/dawn_native/RenderPassEncoder.cpp", "src/dawn_native/RenderPassEncoder.h", "src/dawn_native/RenderPipeline.cpp", "src/dawn_native/RenderPipeline.h", "src/dawn_native/Sampler.cpp", "src/dawn_native/Sampler.h", "src/dawn_native/ShaderModule.cpp", "src/dawn_native/ShaderModule.h", "src/dawn_native/SwapChain.cpp", "src/dawn_native/SwapChain.h", "src/dawn_native/Texture.cpp", "src/dawn_native/Texture.h", "src/dawn_native/ToBackend.h", "src/dawn_native/dawn_platform.h", ] if (dawn_enable_d3d12) { libs += [ "dxguid.lib" ] sources += [ "src/dawn_native/d3d12/BindGroupD3D12.cpp", "src/dawn_native/d3d12/BindGroupD3D12.h", "src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", "src/dawn_native/d3d12/BindGroupLayoutD3D12.h", "src/dawn_native/d3d12/BlendStateD3D12.cpp", "src/dawn_native/d3d12/BlendStateD3D12.h", "src/dawn_native/d3d12/BufferD3D12.cpp", "src/dawn_native/d3d12/BufferD3D12.h", "src/dawn_native/d3d12/CommandAllocatorManager.cpp", "src/dawn_native/d3d12/CommandAllocatorManager.h", "src/dawn_native/d3d12/CommandBufferD3D12.cpp", "src/dawn_native/d3d12/CommandBufferD3D12.h", "src/dawn_native/d3d12/ComputePipelineD3D12.cpp", "src/dawn_native/d3d12/ComputePipelineD3D12.h", "src/dawn_native/d3d12/DepthStencilStateD3D12.cpp", "src/dawn_native/d3d12/DepthStencilStateD3D12.h", "src/dawn_native/d3d12/DescriptorHeapAllocator.cpp", "src/dawn_native/d3d12/DescriptorHeapAllocator.h", "src/dawn_native/d3d12/DeviceD3D12.cpp", "src/dawn_native/d3d12/DeviceD3D12.h", "src/dawn_native/d3d12/Forward.h", "src/dawn_native/d3d12/InputStateD3D12.cpp", "src/dawn_native/d3d12/InputStateD3D12.h", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.h", "src/dawn_native/d3d12/PipelineLayoutD3D12.cpp", "src/dawn_native/d3d12/PipelineLayoutD3D12.h", "src/dawn_native/d3d12/PlatformFunctions.cpp", "src/dawn_native/d3d12/PlatformFunctions.h", "src/dawn_native/d3d12/QueueD3D12.cpp", "src/dawn_native/d3d12/QueueD3D12.h", "src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp", "src/dawn_native/d3d12/RenderPassDescriptorD3D12.h", "src/dawn_native/d3d12/RenderPipelineD3D12.cpp", "src/dawn_native/d3d12/RenderPipelineD3D12.h", "src/dawn_native/d3d12/ResourceAllocator.cpp", "src/dawn_native/d3d12/ResourceAllocator.h", "src/dawn_native/d3d12/ResourceUploader.cpp", "src/dawn_native/d3d12/ResourceUploader.h", "src/dawn_native/d3d12/SamplerD3D12.cpp", "src/dawn_native/d3d12/SamplerD3D12.h", "src/dawn_native/d3d12/ShaderModuleD3D12.cpp", "src/dawn_native/d3d12/ShaderModuleD3D12.h", "src/dawn_native/d3d12/SwapChainD3D12.cpp", "src/dawn_native/d3d12/SwapChainD3D12.h", "src/dawn_native/d3d12/TextureCopySplitter.cpp", "src/dawn_native/d3d12/TextureCopySplitter.h", "src/dawn_native/d3d12/TextureD3D12.cpp", "src/dawn_native/d3d12/TextureD3D12.h", "src/dawn_native/d3d12/d3d12_platform.h", ] } if (dawn_enable_metal) { libs += [ "Metal.framework", "Cocoa.framework", "IOKit.framework", ] sources += [ "src/dawn_native/metal/BlendStateMTL.h", "src/dawn_native/metal/BlendStateMTL.mm", "src/dawn_native/metal/BufferMTL.h", "src/dawn_native/metal/BufferMTL.mm", "src/dawn_native/metal/CommandBufferMTL.h", "src/dawn_native/metal/CommandBufferMTL.mm", "src/dawn_native/metal/ComputePipelineMTL.h", "src/dawn_native/metal/ComputePipelineMTL.mm", "src/dawn_native/metal/DepthStencilStateMTL.h", "src/dawn_native/metal/DepthStencilStateMTL.mm", "src/dawn_native/metal/DeviceMTL.h", "src/dawn_native/metal/DeviceMTL.mm", "src/dawn_native/metal/Forward.h", "src/dawn_native/metal/InputStateMTL.h", "src/dawn_native/metal/InputStateMTL.mm", "src/dawn_native/metal/PipelineLayoutMTL.h", "src/dawn_native/metal/PipelineLayoutMTL.mm", "src/dawn_native/metal/QueueMTL.h", "src/dawn_native/metal/QueueMTL.mm", "src/dawn_native/metal/RenderPipelineMTL.h", "src/dawn_native/metal/RenderPipelineMTL.mm", "src/dawn_native/metal/ResourceUploader.h", "src/dawn_native/metal/ResourceUploader.mm", "src/dawn_native/metal/SamplerMTL.h", "src/dawn_native/metal/SamplerMTL.mm", "src/dawn_native/metal/ShaderModuleMTL.h", "src/dawn_native/metal/ShaderModuleMTL.mm", "src/dawn_native/metal/SwapChainMTL.h", "src/dawn_native/metal/SwapChainMTL.mm", "src/dawn_native/metal/TextureMTL.h", "src/dawn_native/metal/TextureMTL.mm", ] } if (dawn_enable_null) { sources += [ "src/dawn_native/null/NullBackend.cpp", "src/dawn_native/null/NullBackend.h", ] } if (dawn_enable_opengl) { deps += [ "third_party:glad" ] sources += [ "src/dawn_native/opengl/BlendStateGL.cpp", "src/dawn_native/opengl/BlendStateGL.h", "src/dawn_native/opengl/BufferGL.cpp", "src/dawn_native/opengl/BufferGL.h", "src/dawn_native/opengl/CommandBufferGL.cpp", "src/dawn_native/opengl/CommandBufferGL.h", "src/dawn_native/opengl/ComputePipelineGL.cpp", "src/dawn_native/opengl/ComputePipelineGL.h", "src/dawn_native/opengl/DepthStencilStateGL.cpp", "src/dawn_native/opengl/DepthStencilStateGL.h", "src/dawn_native/opengl/DeviceGL.cpp", "src/dawn_native/opengl/DeviceGL.h", "src/dawn_native/opengl/Forward.h", "src/dawn_native/opengl/InputStateGL.cpp", "src/dawn_native/opengl/InputStateGL.h", "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.h", "src/dawn_native/opengl/PipelineGL.cpp", "src/dawn_native/opengl/PipelineGL.h", "src/dawn_native/opengl/PipelineLayoutGL.cpp", "src/dawn_native/opengl/PipelineLayoutGL.h", "src/dawn_native/opengl/QueueGL.cpp", "src/dawn_native/opengl/QueueGL.h", "src/dawn_native/opengl/RenderPipelineGL.cpp", "src/dawn_native/opengl/RenderPipelineGL.h", "src/dawn_native/opengl/SamplerGL.cpp", "src/dawn_native/opengl/SamplerGL.h", "src/dawn_native/opengl/ShaderModuleGL.cpp", "src/dawn_native/opengl/ShaderModuleGL.h", "src/dawn_native/opengl/SwapChainGL.cpp", "src/dawn_native/opengl/SwapChainGL.h", "src/dawn_native/opengl/TextureGL.cpp", "src/dawn_native/opengl/TextureGL.h", ] } if (dawn_enable_vulkan) { deps += [ "third_party:vulkan_headers" ] sources += [ "src/dawn_native/vulkan/BindGroupLayoutVk.cpp", "src/dawn_native/vulkan/BindGroupLayoutVk.h", "src/dawn_native/vulkan/BindGroupVk.cpp", "src/dawn_native/vulkan/BindGroupVk.h", "src/dawn_native/vulkan/BlendStateVk.cpp", "src/dawn_native/vulkan/BlendStateVk.h", "src/dawn_native/vulkan/BufferUploader.cpp", "src/dawn_native/vulkan/BufferUploader.h", "src/dawn_native/vulkan/BufferVk.cpp", "src/dawn_native/vulkan/BufferVk.h", "src/dawn_native/vulkan/CommandBufferVk.cpp", "src/dawn_native/vulkan/CommandBufferVk.h", "src/dawn_native/vulkan/ComputePipelineVk.cpp", "src/dawn_native/vulkan/ComputePipelineVk.h", "src/dawn_native/vulkan/DepthStencilStateVk.cpp", "src/dawn_native/vulkan/DepthStencilStateVk.h", "src/dawn_native/vulkan/DeviceVk.cpp", "src/dawn_native/vulkan/DeviceVk.h", "src/dawn_native/vulkan/FencedDeleter.cpp", "src/dawn_native/vulkan/FencedDeleter.h", "src/dawn_native/vulkan/Forward.h", "src/dawn_native/vulkan/InputStateVk.cpp", "src/dawn_native/vulkan/InputStateVk.h", "src/dawn_native/vulkan/MemoryAllocator.cpp", "src/dawn_native/vulkan/MemoryAllocator.h", "src/dawn_native/vulkan/NativeSwapChainImplVk.cpp", "src/dawn_native/vulkan/NativeSwapChainImplVk.h", "src/dawn_native/vulkan/PipelineLayoutVk.cpp", "src/dawn_native/vulkan/PipelineLayoutVk.h", "src/dawn_native/vulkan/QueueVk.cpp", "src/dawn_native/vulkan/QueueVk.h", "src/dawn_native/vulkan/RenderPassCache.cpp", "src/dawn_native/vulkan/RenderPassCache.h", "src/dawn_native/vulkan/RenderPassDescriptorVk.cpp", "src/dawn_native/vulkan/RenderPassDescriptorVk.h", "src/dawn_native/vulkan/RenderPipelineVk.cpp", "src/dawn_native/vulkan/RenderPipelineVk.h", "src/dawn_native/vulkan/SamplerVk.cpp", "src/dawn_native/vulkan/SamplerVk.h", "src/dawn_native/vulkan/ShaderModuleVk.cpp", "src/dawn_native/vulkan/ShaderModuleVk.h", "src/dawn_native/vulkan/SwapChainVk.cpp", "src/dawn_native/vulkan/SwapChainVk.h", "src/dawn_native/vulkan/TextureVk.cpp", "src/dawn_native/vulkan/TextureVk.h", "src/dawn_native/vulkan/VulkanFunctions.cpp", "src/dawn_native/vulkan/VulkanFunctions.h", "src/dawn_native/vulkan/VulkanInfo.cpp", "src/dawn_native/vulkan/VulkanInfo.h", ] } } # The shared library for libdawn_native for use by samples, tests, etc. shared_library("libdawn_native") { deps = [ ":libdawn_native_sources", ] #Make headers publically visible public_deps = [ ":libdawn_native_headers", ] public_configs = [ ":libdawn_public" ] # Tell dependents where to find this shared library if (is_mac) { ldflags = [ "-install_name", "@rpath/${target_name}.dylib", ] } } ############################################################################### # libdawn_wire.so ############################################################################### # Public libdawn_wire headers so they can be publically visible for # dependencies of libdawn_wire source_set("libdawn_wire_headers") { public_deps = [ ":dawn_headers", ] sources = [ "src/include/dawn_wire/Wire.h", "src/include/dawn_wire/dawn_wire_export.h", ] } config("libdawn_wire_export") { defines = [ "DAWN_WIRE_IMPLEMENTATION" ] } dawn_generator("libdawn_wire_gen") { target = "dawn_wire" outputs = [ "dawn_wire/WireServer.cpp", "dawn_wire/WireCmd_autogen.h", "dawn_wire/WireClient.cpp", "dawn_wire/WireCmd_autogen.cpp", ] } source_set("libdawn_wire_sources") { deps = [ ":dawn_common", ":libdawn_wire_gen", ":libdawn_wire_headers", ] configs += [ ":dawn_internal" ] sources = get_target_outputs(":libdawn_wire_gen") sources += [ "src/dawn_wire/WireCmd.h" ] # Make headers publically visible public_deps = [ ":libdawn_wire_headers", ] public_configs = [ ":libdawn_public" ] # Put the export config public so that dependents use the same declspec. public_configs += [ ":libdawn_wire_export" ] } shared_library("libdawn_wire") { deps = [ ":libdawn_wire_sources", ] # Make headers publically visible public_deps = [ ":libdawn_wire_headers", ] public_configs = [ ":libdawn_public" ] # Tell dependents where to find this shared library if (is_mac) { ldflags = [ "-install_name", "@rpath/${target_name}.dylib", ] } } ############################################################################### # Utils for tests and samples ############################################################################### static_library("dawn_utils") { configs += [ ":dawn_internal" ] sources = [ "src/utils/BackendBinding.cpp", "src/utils/BackendBinding.h", "src/utils/DawnHelpers.cpp", "src/utils/DawnHelpers.h", "src/utils/SystemUtils.cpp", "src/utils/SystemUtils.h", "src/utils/TerribleCommandBuffer.cpp", "src/utils/TerribleCommandBuffer.h", ] deps = [ ":dawn_common", ":libdawn_native", ":libdawn_wire", "${dawn_shaderc_dir}:libshaderc", "third_party:glfw", ] libs = [] if (dawn_enable_d3d12) { sources += [ "src/utils/D3D12Binding.cpp" ] } if (dawn_enable_metal) { sources += [ "src/utils/MetalBinding.mm" ] libs += [ "Metal.framework", "QuartzCore.framework", ] # Suppress warnings that Metal isn't in the deployment target of Chrome if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } } if (dawn_enable_null) { sources += [ "src/utils/NullBinding.cpp" ] } if (dawn_enable_opengl) { sources += [ "src/utils/OpenGLBinding.cpp" ] deps += [ "third_party:glad" ] } if (dawn_enable_vulkan) { sources += [ "src/utils/VulkanBinding.cpp" ] deps += [ "third_party:vulkan_headers" ] } } ############################################################################### # Dawn test targets ############################################################################### # FIXME: Temporary proxies until Chrome references src/tests directly. group("dawn_unittests") { testonly = true deps = [ "src/tests:dawn_unittests", ] } group("dawn_end2end_tests") { testonly = true deps = [ "src/tests:dawn_end2end_tests", ] } ############################################################################### # Dawn samples, only in standalone builds ############################################################################### if (dawn_standalone) { # Static library to contain code and dependencies common to all samples static_library("dawn_sample_utils") { sources = [ "examples/SampleUtils.cpp", "examples/SampleUtils.h", ] # Export all of these as public deps so that `gn check` allows includes public_deps = [ ":dawn_common", ":dawn_utils", ":libdawn", ":libdawn_native", ":libdawn_wire", "third_party:glfw", ] public_configs = [ ":dawn_internal" ] } # Template for samples to avoid listing dawn_sample_utils as a dep every time template("dawn_sample") { executable(target_name) { deps = [ ":dawn_sample_utils", ] forward_variables_from(invoker, "*", [ "deps" ]) if (defined(invoker.deps)) { deps += invoker.deps } } } dawn_sample("CppHelloTriangle") { sources = [ "examples/CppHelloTriangle.cpp", ] } dawn_sample("CHelloTriangle") { sources = [ "examples/CHelloTriangle.cpp", ] } dawn_sample("ComputeBoids") { sources = [ "examples/ComputeBoids.cpp", ] deps = [ "third_party:glm", ] } dawn_sample("Animometer") { sources = [ "examples/Animometer.cpp", ] } dawn_sample("CubeReflection") { sources = [ "examples/CubeReflection.cpp", ] deps = [ "third_party:glm", ] } dawn_sample("glTFViewer") { sources = [ "examples/glTFViewer/Camera.inl", "examples/glTFViewer/glTFViewer.cpp", ] deps = [ "third_party:glm", "third_party:tiny_gltf_loader", ] } group("dawn_samples") { deps = [ ":Animometer", ":CHelloTriangle", ":ComputeBoids", ":CppHelloTriangle", ":CubeReflection", ":glTFViewer", ] } } ############################################################################### # Fuzzers ############################################################################### group("dawn_fuzzers") { testonly = true deps = [ "src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer", "src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer", "src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer", "src/fuzzers:dawn_spirv_cross_msl_full_fuzzer", "src/fuzzers:dawn_wire_server_and_frontend_fuzzer", ] }