#include using namespace metal; void fwidthFine_523fdc(device packed_float3* const tint_symbol) { float3 res = fwidth(float3(1.0f)); *(tint_symbol) = packed_float3(res); } fragment void fragment_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { fwidthFine_523fdc(tint_symbol_1); return; }