fn cos_c3b486() { var arg_0 = vec2(0.0f); var res : vec2 = cos(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { cos_c3b486(); return vec4(); } @fragment fn fragment_main() { cos_c3b486(); } @compute @workgroup_size(1) fn compute_main() { cos_c3b486(); }