SKIP: FAILED int tint_clamp(int e, int low, int high) { return min(max(e, low), high); } cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 data[2] = (float4[2])0; int b = 0; int y = 0; int i = 0; const float x_42 = asfloat(x_7[0].x); const float x_45 = asfloat(x_7[0].x); const float4 tint_symbol_5[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}; data = tint_symbol_5; const int x_49 = asint(x_10[1].x); b = x_49; const float x_51 = gl_FragCoord.y; const int x_54 = asint(x_10[1].x); const float x_56 = gl_FragCoord.y; const int x_60 = asint(x_10[1].x); y = tint_clamp(int(x_51), (x_54 | int(x_56)), x_60); const int x_63 = asint(x_10[1].x); i = x_63; while (true) { bool x_82 = false; bool x_83_phi = false; const int x_68 = i; const int x_70 = asint(x_10[0].x); if ((x_68 < x_70)) { } else { break; } const int x_73 = b; const int x_75 = asint(x_10[0].x); const bool x_76 = (x_73 > x_75); x_83_phi = x_76; if (x_76) { const int x_79 = y; const int x_81 = asint(x_10[1].x); x_82 = (x_79 > x_81); x_83_phi = x_82; } const bool x_83 = x_83_phi; if (x_83) { break; } const int x_86 = b; b = (x_86 + 1); { const int x_88 = i; i = (x_88 + 1); } } const int x_90 = b; const int x_92 = asint(x_10[0].x); if ((x_90 == x_92)) { const int x_97 = asint(x_10[2].x); const int x_99 = asint(x_10[1].x); const int x_101 = asint(x_10[3].x); const int x_104 = asint(x_10[1].x); const int x_107 = asint(x_10[2].x); const int x_110 = asint(x_10[2].x); const int x_113 = asint(x_10[1].x); const float4 tint_symbol_3 = float4(float(x_104), float(x_107), float(x_110), float(x_113)); const int tint_symbol_4 = tint_clamp(x_97, x_99, x_101); data[tint_symbol_4] = tint_symbol_3; } const int x_118 = asint(x_10[1].x); const float4 x_120 = data[x_118]; x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_6 = {x_GLF_color}; return tint_symbol_6; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }