cbuffer cbuffer_data : register(b0, space0) { uint4 data[5]; }; float4x3 tint_symbol_3(uint4 buffer[5], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; const uint scalar_offset_2 = ((offset + 32u)) / 4; const uint scalar_offset_3 = ((offset + 48u)) / 4; return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz)); } void main() { const float4 x = mul(tint_symbol_3(data, 0u), asfloat(data[4].xyz)); return; }