SKIP: FAILED #version 310 es struct Uniforms { float NAN; ivec3 aShape; ivec3 bShape; ivec3 outShape; ivec2 outShapeStrides; }; struct ssbOut { float result[]; }; struct ssbA { float A[]; }; struct ssbB { float B[]; }; int dimAOuter_1 = 0; layout(binding = 3) uniform Uniforms_1 { float NAN; ivec3 aShape; ivec3 bShape; ivec3 outShape; ivec2 outShapeStrides; } x_48; int dimInner_1 = 0; int dimBOuter_1 = 0; layout(binding = 0, std430) buffer ssbOut_1 { float result[]; } x_54; uvec3 tint_symbol = uvec3(0u, 0u, 0u); uvec3 tint_symbol_1 = uvec3(0u, 0u, 0u); shared float mm_Asub[64][64]; shared float mm_Bsub[64][1]; layout(binding = 1, std430) buffer ssbA_1 { float A[]; } x_165; int batch = 0; layout(binding = 2, std430) buffer ssbB_1 { float B[]; } x_185; bool coordsInBounds_vi2_vi2_(inout ivec2 coord, inout ivec2 shape) { bool x_87 = false; bool x_88_phi = false; ivec2 x_76 = coord; bool x_81 = all(greaterThanEqual(x_76, ivec2(0, 0))); x_88_phi = x_81; if (x_81) { ivec2 x_84 = coord; ivec2 x_85 = shape; x_87 = all(lessThan(x_84, x_85)); x_88_phi = x_87; } return x_88_phi; } float mm_readA_i1_i1_(inout int row, inout int col) { int batchASize = 0; ivec2 param_10 = ivec2(0, 0); ivec2 param_11 = ivec2(0, 0); float x_430 = 0.0f; int x_417 = x_48.aShape.y; int x_419 = x_48.aShape.z; batchASize = (x_417 * x_419); int x_421 = row; int x_422 = col; int x_424 = dimAOuter_1; int x_425 = dimInner_1; param_10 = ivec2(x_421, x_422); param_11 = ivec2(x_424, x_425); bool x_429 = coordsInBounds_vi2_vi2_(param_10, param_11); if (x_429) { int x_438 = batch; int x_439 = batchASize; int x_441 = row; int x_442 = dimInner_1; int x_445 = col; float x_448 = x_165.A[(((x_438 * x_439) + (x_441 * x_442)) + x_445)]; x_430 = x_448; } else { x_430 = 0.0f; } return x_430; } float mm_readB_i1_i1_(inout int row_1, inout int col_1) { int batchBSize = 0; ivec2 param_12 = ivec2(0, 0); ivec2 param_13 = ivec2(0, 0); float x_468 = 0.0f; int x_455 = x_48.bShape.y; int x_457 = x_48.bShape.z; batchBSize = (x_455 * x_457); int x_459 = row_1; int x_460 = col_1; int x_462 = dimInner_1; int x_463 = dimBOuter_1; param_12 = ivec2(x_459, x_460); param_13 = ivec2(x_462, x_463); bool x_467 = coordsInBounds_vi2_vi2_(param_12, param_13); if (x_467) { int x_475 = batch; int x_476 = batchBSize; int x_478 = row_1; int x_479 = dimBOuter_1; int x_482 = col_1; float x_485 = x_185.B[(((x_475 * x_476) + (x_478 * x_479)) + x_482)]; x_468 = x_485; } else { x_468 = 0.0f; } return x_468; } int getOutputFlatIndex_vi3_(inout ivec3 coords) { ivec3 x_99 = coords; int x_105 = x_48.outShapeStrides.x; int x_107 = x_48.outShapeStrides.y; return int(dot(vec3(x_99), vec3(ivec3(x_105, x_107, 1)))); } void setOutput_i1_f1_(inout int flatIndex, inout float value) { int x_95 = flatIndex; float x_96 = value; x_54.result[x_95] = x_96; return; } void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout float value_1) { int flatIndex_1 = 0; ivec3 param = ivec3(0, 0, 0); int param_1 = 0; float param_2 = 0.0f; int x_115 = d0; int x_116 = d1; int x_117 = d2; param = ivec3(x_115, x_116, x_117); int x_120 = getOutputFlatIndex_vi3_(param); flatIndex_1 = x_120; param_1 = flatIndex_1; float x_124 = value_1; param_2 = x_124; setOutput_i1_f1_(param_1, param_2); return; } void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) { ivec3 outCoord = ivec3(0, 0, 0); int param_14 = 0; int param_15 = 0; int param_16 = 0; float param_17 = 0.0f; int x_491 = batch; int x_492 = row_2; int x_493 = col_2; outCoord = ivec3(x_491, x_492, x_493); param_14 = batch; int x_498 = row_2; param_15 = x_498; int x_500 = col_2; param_16 = x_500; float x_502 = value_2; param_17 = x_502; setOutput_i1_i1_i1_f1_(param_14, param_15, param_16, param_17); return; } void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimBOuter) { int tileRow = 0; int tileCol = 0; int globalRow = 0; int globalCol = 0; int numTiles = 0; int innerRow = 0; int innerCol = 0; float acc[1][1] = float[1][1](float[1](0.0f)); int tileColA = 0; int tileRowB = 0; int t = 0; int innerRow_1 = 0; int innerCol_1 = 0; int inputRow = 0; int inputCol = 0; int param_3 = 0; int param_4 = 0; int innerRow_2 = 0; int innerCol_2 = 0; int inputRow_1 = 0; int inputCol_1 = 0; int param_5 = 0; int param_6 = 0; int k = 0; int inner = 0; float BCached[1] = float[1](0.0f); int innerRow_3 = 0; float ACached = 0.0f; int innerCol_3 = 0; int innerRow_4 = 0; int innerCol_4 = 0; int param_7 = 0; int param_8 = 0; float param_9 = 0.0f; uint x_132 = tint_symbol.y; tileRow = (int(x_132) * 1); uint x_137 = tint_symbol.x; tileCol = (int(x_137) * 1); uint x_143 = tint_symbol_1.y; globalRow = (int(x_143) * 1); uint x_148 = tint_symbol_1.x; globalCol = (int(x_148) * 1); int x_152 = dimInner; numTiles = (((x_152 - 1) / 64) + 1); innerRow = 0; { for(; (innerRow < 1); innerRow = (innerRow + 1)) { innerCol = 0; { for(; (innerCol < 1); innerCol = (innerCol + 1)) { acc[innerRow][innerCol] = 0.0f; } } } } uint x_187 = tint_symbol.x; tileColA = (int(x_187) * 64); uint x_192 = tint_symbol.y; tileRowB = (int(x_192) * 1); t = 0; { for(; (t < numTiles); t = (t + 1)) { innerRow_1 = 0; { for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) { innerCol_1 = 0; { for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) { inputRow = (tileRow + innerRow_1); inputCol = (tileColA + innerCol_1); int x_233 = inputRow; int x_234 = inputCol; int x_238 = t; int x_240 = inputCol; param_3 = (globalRow + innerRow_1); param_4 = ((x_238 * 64) + x_240); float x_244 = mm_readA_i1_i1_(param_3, param_4); mm_Asub[x_233][x_234] = x_244; } } } } innerRow_2 = 0; { for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) { innerCol_2 = 0; { for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) { inputRow_1 = (tileRowB + innerRow_2); inputCol_1 = (tileCol + innerCol_2); int x_278 = inputRow_1; int x_279 = inputCol_1; int x_284 = globalCol; int x_285 = innerCol_2; param_5 = ((t * 64) + inputRow_1); param_6 = (x_284 + x_285); float x_289 = mm_readB_i1_i1_(param_5, param_6); mm_Bsub[x_278][x_279] = x_289; } } } } barrier(); k = 0; { for(; (k < 64); k = (k + 1)) { inner = 0; { for(; (inner < 1); inner = (inner + 1)) { int x_314 = inner; float x_320 = mm_Bsub[k][(tileCol + inner)]; BCached[x_314] = x_320; } } innerRow_3 = 0; { for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) { float x_338 = mm_Asub[(tileRow + innerRow_3)][k]; ACached = x_338; innerCol_3 = 0; { for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) { int x_347 = innerRow_3; int x_348 = innerCol_3; float x_349 = ACached; float x_352 = BCached[innerCol_3]; float x_355 = acc[x_347][x_348]; acc[x_347][x_348] = (x_355 + (x_349 * x_352)); } } } } } } barrier(); } } innerRow_4 = 0; { for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) { innerCol_4 = 0; while (true) { bool x_393 = false; bool x_394_phi = false; if ((innerCol_4 < 1)) { } else { break; } int x_382 = globalCol; int x_383 = innerCol_4; int x_385 = dimBOuter; bool x_386 = ((x_382 + x_383) < x_385); x_394_phi = x_386; if (x_386) { int x_389 = globalRow; int x_390 = innerRow_4; int x_392 = dimAOuter; x_393 = ((x_389 + x_390) < x_392); x_394_phi = x_393; } if (x_394_phi) { int x_400 = globalCol; int x_401 = innerCol_4; int x_403 = innerRow_4; int x_404 = innerCol_4; param_7 = (globalRow + innerRow_4); param_8 = (x_400 + x_401); float x_409 = acc[x_403][x_404]; param_9 = x_409; mm_write_i1_i1_f1_(param_7, param_8, param_9); } { innerCol_4 = (innerCol_4 + 1); } } } } return; } void main_1() { int param_18 = 0; int param_19 = 0; int param_20 = 0; int x_67 = x_48.aShape.y; dimAOuter_1 = x_67; int x_71 = x_48.aShape.z; dimInner_1 = x_71; int x_75 = x_48.bShape.z; dimBOuter_1 = x_75; uint x_505 = tint_symbol_1.z; batch = int(x_505); param_18 = dimAOuter_1; param_19 = dimInner_1; param_20 = dimBOuter_1; mm_matMul_i1_i1_i1_(param_18, param_19, param_20); return; } void tint_symbol_2(uvec3 tint_symbol_3, uvec3 tint_symbol_4, uint local_invocation_index) { { uint i_1 = local_invocation_index; uint i_2 = (local_invocation_index % 1u); mm_Bsub[i_1][i_2] = 0.0f; } { for(uint idx = local_invocation_index; (idx < 4096u); idx = (idx + 64u)) { uint i = (idx / 64u); uint i_1 = (idx % 64u); mm_Asub[i][i_1] = 0.0f; } } barrier(); tint_symbol = tint_symbol_3; tint_symbol_1 = tint_symbol_4; main_1(); } layout(local_size_x = 1, local_size_y = 64, local_size_z = 1) in; void main() { tint_symbol_2(gl_LocalInvocationID, gl_GlobalInvocationID, gl_LocalInvocationIndex); return; } Error parsing GLSL shader: ERROR: 0:12: '' : array size required ERROR: 0:13: '' : compilation terminated ERROR: 2 compilation errors. No code generated.