type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = @stride(16) array; struct buf1 { x_GLF_uniform_float_values : Arr_1; }; @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var data : array; var a : f32; let x_33 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_35 : f32 = x_8.x_GLF_uniform_float_values[0]; data[x_33] = x_35; let x_38 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_40 : f32 = x_8.x_GLF_uniform_float_values[1]; data[x_38] = x_40; let x_43 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_47 : f32 = data[(1 ^ (x_43 & 2))]; a = x_47; let x_48 : f32 = a; let x_50 : f32 = x_8.x_GLF_uniform_float_values[1]; if ((x_48 == x_50)) { let x_56 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_58 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_60 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_62 : f32 = x_8.x_GLF_uniform_float_values[1]; x_GLF_color = vec4(x_56, x_58, x_60, x_62); } else { let x_65 : f32 = x_8.x_GLF_uniform_float_values[0]; x_GLF_color = vec4(x_65, x_65, x_65, x_65); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }