type Arr = @stride(16) array; struct buf0 { x_GLF_uniform_int_values : Arr; }; @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_27 : i32 = x_6.x_GLF_uniform_int_values[2]; a = x_27; let x_29 : i32 = x_6.x_GLF_uniform_int_values[3]; i = x_29; loop { let x_34 : i32 = i; let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_34 < x_36)) { } else { break; } let x_39 : i32 = i; let x_42 : i32 = x_6.x_GLF_uniform_int_values[2]; if (((1 % x_39) == x_42)) { continue; } let x_46 : i32 = a; a = (x_46 + 1); continuing { let x_48 : i32 = i; i = (x_48 + 1); } } let x_50 : i32 = a; let x_52 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_50 == x_52)) { let x_58 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_61 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_67 : i32 = x_6.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_58), f32(x_61), f32(x_64), f32(x_67)); } else { let x_71 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_72 : f32 = f32(x_71); x_GLF_color = vec4(x_72, x_72, x_72, x_72); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }