fn max_453e04() { var res : vec4 = max(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_453e04(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_453e04(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { max_453e04(); }