#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_ce7c30() { int res = max(1, 1); } vertex tint_symbol vertex_main() { max_ce7c30(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_ce7c30(); return; } kernel void compute_main() { max_ce7c30(); return; }