Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_81c19a() { float4 res = arg_0.SampleBias(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0)); } void fragment_main() { textureSampleBias_81c19a(); return; }