#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void unpack4x8snorm_523fb3() { float4 res = unpack_snorm4x8_to_float(1u); } vertex tint_symbol vertex_main() { unpack4x8snorm_523fb3(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { unpack4x8snorm_523fb3(); return; } kernel void compute_main() { unpack4x8snorm_523fb3(); return; }