#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void unpack4x8unorm_750c74() { float4 res = unpack_unorm4x8_to_float(1u); } vertex tint_symbol vertex_main() { unpack4x8unorm_750c74(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { unpack4x8unorm_750c74(); return; } kernel void compute_main() { unpack4x8unorm_750c74(); return; }