// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/opengl/PipelineLayoutGL.h" #include "common/BitSetIterator.h" #include "dawn_native/BindGroupLayout.h" #include "dawn_native/opengl/DeviceGL.h" namespace dawn_native { namespace opengl { PipelineLayout::PipelineLayout(Device* device, const PipelineLayoutDescriptor* descriptor) : PipelineLayoutBase(device, descriptor) { GLuint uboIndex = 0; GLuint samplerIndex = 0; GLuint sampledTextureIndex = 0; GLuint ssboIndex = 0; GLuint storageTextureIndex = 0; for (BindGroupIndex group : IterateBitSet(GetBindGroupLayoutsMask())) { const BindGroupLayoutBase* bgl = GetBindGroupLayout(group); mIndexInfo[group].resize(bgl->GetBindingCount()); for (BindingIndex bindingIndex{0}; bindingIndex < bgl->GetBindingCount(); ++bindingIndex) { const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex); switch (bindingInfo.bindingType) { case BindingInfoType::Buffer: switch (bindingInfo.buffer.type) { case wgpu::BufferBindingType::Uniform: mIndexInfo[group][bindingIndex] = uboIndex; uboIndex++; break; case wgpu::BufferBindingType::Storage: case wgpu::BufferBindingType::ReadOnlyStorage: mIndexInfo[group][bindingIndex] = ssboIndex; ssboIndex++; break; case wgpu::BufferBindingType::Undefined: UNREACHABLE(); } break; case BindingInfoType::Sampler: mIndexInfo[group][bindingIndex] = samplerIndex; samplerIndex++; break; case BindingInfoType::Texture: mIndexInfo[group][bindingIndex] = sampledTextureIndex; sampledTextureIndex++; break; case BindingInfoType::StorageTexture: mIndexInfo[group][bindingIndex] = storageTextureIndex; storageTextureIndex++; break; } } } mNumSamplers = samplerIndex; mNumSampledTextures = sampledTextureIndex; } const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo() const { return mIndexInfo; } GLuint PipelineLayout::GetTextureUnitsUsed() const { return 0; } size_t PipelineLayout::GetNumSamplers() const { return mNumSamplers; } size_t PipelineLayout::GetNumSampledTextures() const { return mNumSampledTextures; } }} // namespace dawn_native::opengl