enable f16; fn mix_38cbbb() { var res : f16 = mix(1.0h, 1.0h, 1.0h); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f16; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_38cbbb(); return vec4(); } @fragment fn fragment_main() { mix_38cbbb(); } @compute @workgroup_size(1) fn compute_main() { mix_38cbbb(); }