fn mix_4f0b5e() { var res : f32 = mix(1.0f, 1.0f, 1.0f); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_4f0b5e(); return vec4(); } @fragment fn fragment_main() { mix_4f0b5e(); } @compute @workgroup_size(1) fn compute_main() { mix_4f0b5e(); }