enable f16; fn transpose_5edd96() { var res : mat2x4 = transpose(mat4x2(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : mat2x4; @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_5edd96(); return vec4(); } @fragment fn fragment_main() { transpose_5edd96(); } @compute @workgroup_size(1) fn compute_main() { transpose_5edd96(); }