struct SB_RO { arg_0 : array, } @group(0) @binding(1) var sb_ro : SB_RO; fn arrayLength_cfca0a() { var res : u32 = arrayLength(&(sb_ro.arg_0)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { arrayLength_cfca0a(); return vec4(); } @fragment fn fragment_main() { arrayLength_cfca0a(); } @compute @workgroup_size(1) fn compute_main() { arrayLength_cfca0a(); }