fn mix_4f0b5e() { var arg_0 = 1.0f; var arg_1 = 1.0f; var arg_2 = 1.0f; var res : f32 = mix(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_4f0b5e(); return vec4(); } @fragment fn fragment_main() { mix_4f0b5e(); } @compute @workgroup_size(1) fn compute_main() { mix_4f0b5e(); }