@group(1) @binding(0) var arg_0 : texture_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBaseClampToEdge_9ca02c() { var arg_2 = vec2(1.0f); var res : vec4 = textureSampleBaseClampToEdge(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleBaseClampToEdge_9ca02c(); return vec4(); } @fragment fn fragment_main() { textureSampleBaseClampToEdge_9ca02c(); } @compute @workgroup_size(1) fn compute_main() { textureSampleBaseClampToEdge_9ca02c(); }