@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleLevel_cdfe0f() { var res : f32 = textureSampleLevel(arg_0, arg_1, vec2(), 1u, 1u, vec2()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleLevel_cdfe0f(); return vec4(); } @fragment fn fragment_main() { textureSampleLevel_cdfe0f(); } @compute @workgroup_size(1) fn compute_main() { textureSampleLevel_cdfe0f(); }