fn pow_4a46c9() { var arg_0 = vec3<f32>(1.0f); var arg_1 = vec3<f32>(1.0f); var res : vec3<f32> = pow(arg_0, arg_1); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { pow_4a46c9(); return vec4<f32>(); } @fragment fn fragment_main() { pow_4a46c9(); } @compute @workgroup_size(1) fn compute_main() { pow_4a46c9(); }