@group(1) @binding(0) var arg_0 : texture_cube<f32>; fn textureDimensions_49a067() { var arg_1 = 1i; var res : vec2<u32> = textureDimensions(arg_0, arg_1); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureDimensions_49a067(); return vec4<f32>(); } @fragment fn fragment_main() { textureDimensions_49a067(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_49a067(); }