#include using namespace metal; void max_e14f2b() { half4 res = fmax(half4(1.0h), half4(1.0h)); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { max_e14f2b(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { max_e14f2b(); return; } kernel void compute_main() { max_e14f2b(); return; }