enable f16; fn ceil_4bca2a() { var arg_0 = vec4(1.5h); var res : vec4 = ceil(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { ceil_4bca2a(); return vec4(); } @fragment fn fragment_main() { ceil_4bca2a(); } @compute @workgroup_size(1) fn compute_main() { ceil_4bca2a(); }