#include using namespace metal; int3 tint_clamp(int3 e, int3 low, int3 high) { return min(max(e, low), high); } void clamp_5f0819() { int3 arg_0 = int3(1); int3 arg_1 = int3(1); int3 arg_2 = int3(1); int3 res = tint_clamp(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { clamp_5f0819(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { clamp_5f0819(); return; } kernel void compute_main() { clamp_5f0819(); return; }