fn clamp_a2de25() { var arg_0 = 1u; var arg_1 = 1u; var arg_2 = 1u; var res : u32 = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_a2de25(); return vec4(); } @fragment fn fragment_main() { clamp_a2de25(); } @compute @workgroup_size(1) fn compute_main() { clamp_a2de25(); }