fn clamp_b07c65() { var arg_0 = 1i; var arg_1 = 1i; var arg_2 = 1i; var res : i32 = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_b07c65(); return vec4(); } @fragment fn fragment_main() { clamp_b07c65(); } @compute @workgroup_size(1) fn compute_main() { clamp_b07c65(); }