@group(1) @binding(0) var arg_0 : texture_storage_2d; fn textureDimensions_0baa0d() { var res : vec2 = textureDimensions(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureDimensions_0baa0d(); return vec4(); } @fragment fn fragment_main() { textureDimensions_0baa0d(); } @compute @workgroup_size(1) fn compute_main() { textureDimensions_0baa0d(); }