#include using namespace metal; struct Constants { /* 0x0000 */ uint zero; }; struct Result { /* 0x0000 */ uint value; }; struct tint_array_wrapper { uint arr[3]; }; struct S { tint_array_wrapper data; }; kernel void tint_symbol(constant Constants& constants [[buffer(0)]]) { thread S tint_symbol_1 = {}; tint_symbol_1.data.arr[constants.zero] = 0u; return; }