// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_ #define FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_ #include #include #include namespace tint { namespace fuzzers { namespace ast_fuzzer { /// Abstracts away the underlying algorithm that is used to generate random /// numbers. class RandomNumberGenerator { public: /// Virtual destructor. virtual ~RandomNumberGenerator(); /// @brief Compute a random `uint32_t` value in the range `[0; bound)`. /// @param bound - the upper exclusive bound for the computed integer /// (must be positive). /// @return the random number. virtual uint32_t RandomUint32(uint32_t bound) = 0; /// @brief Compute a random `uint64_t` value in the range `[0; bound)`. /// @param bound - the upper exclusive bound for the computed integer /// (must be positive). /// @return the random number. virtual uint64_t RandomUint64(uint64_t bound) = 0; /// @return a randomly generated boolean value. bool RandomBool(); /// @param percentage - must be in the range `[0; 100]`. /// @return `true` with `percentage` probability. bool ChoosePercentage(uint32_t percentage); }; } // namespace ast_fuzzer } // namespace fuzzers } // namespace tint #endif // FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_