fn asin_c0c272() { var res : f32 = asin(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { asin_c0c272(); return vec4(); } [[stage(fragment)]] fn fragment_main() { asin_c0c272(); } [[stage(compute)]] fn compute_main() { asin_c0c272(); }