#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void clamp_bd43ce() { uint4 res = clamp(uint4(), uint4(), uint4()); } vertex tint_symbol vertex_main() { clamp_bd43ce(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { clamp_bd43ce(); return; } kernel void compute_main() { clamp_bd43ce(); return; }