fn countOneBits_0f7980() { var res : vec4 = countOneBits(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { countOneBits_0f7980(); return vec4(); } [[stage(fragment)]] fn fragment_main() { countOneBits_0f7980(); } [[stage(compute)]] fn compute_main() { countOneBits_0f7980(); }