fn distance_cfed73() { var res : f32 = distance(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { distance_cfed73(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { distance_cfed73(); } [[stage(compute)]] fn compute_main() { distance_cfed73(); }