fn fract_a49758() { var res : vec3 = fract(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fract_a49758(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fract_a49758(); } [[stage(compute)]] fn compute_main() { fract_a49758(); }