fn max_85e6bc() { var res : vec4 = max(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_85e6bc(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_85e6bc(); } [[stage(compute)]] fn compute_main() { max_85e6bc(); }