fn pow_e60ea5() { var res : vec2 = pow(vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { pow_e60ea5(); return vec4(); } [[stage(fragment)]] fn fragment_main() { pow_e60ea5(); } [[stage(compute)]] fn compute_main() { pow_e60ea5(); }