fn reverseBits_4dbd6f() { var res : vec4 = reverseBits(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { reverseBits_4dbd6f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { reverseBits_4dbd6f(); } [[stage(compute)]] fn compute_main() { reverseBits_4dbd6f(); }