[[group(1), binding(0)]] var arg_0 : texture_3d; fn textureLoad_a9a9f5() { var res : vec4 = textureLoad(arg_0, vec3(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_a9a9f5(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_a9a9f5(); } [[stage(compute)]] fn compute_main() { textureLoad_a9a9f5(); }