#include using namespace metal; void textureSampleCompare_dd431d(depth2d_array tint_symbol, sampler tint_symbol_1) { float res = tint_symbol.sample_compare(tint_symbol_1, float2(), 1, 1.0f); } fragment void fragment_main(depth2d_array tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) { textureSampleCompare_dd431d(tint_symbol_2, tint_symbol_3); return; }